Shadowrun 6e: Double Clutch Products_Core Rules In the Ghosts of Saltmarsh
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Shadowrun 6e: Double Clutch Products_Core Rules In the Ghosts of SaltmarshIn the Sixth World, you can go from home to work to stores and back home again without touching a steering wheel or pushing a petal, letting your vehicle and hte networks it is hooked into do all your driving for you. But why would you want to do that? The accelerating jump of a vehicle when the clutch engages at just the right point, the smell of burning rubber, the sound of a thrumming engine that you can feel in the back of your sternum those are
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